This file is based on the rFuktor 5.0.1.3 file from this post on the official forums, but tuned by Peter Stefani specifically for the Logitech wheels. Copy it to Documents\Automobilista 2, replacing the original file.Download this custom force feedback file: ffb_custom_settings.txt.Jump To: Custom Force Feedback | G HUB Settings | Automobilista 2 Settings In this guide, we will install this custom force feedback file and look at the best settings to use in G HUB and in-game. With this custom file and the appropriate settings, Automobilista 2 is one of the best feeling simulators I've played. I found one designed for these wheels specifically that works beautifully. There are many of these files designed for all different types of wheels. These problems are easily corrected by using a custom force feedback file. The road features feel too strong, making the wheel jerk around too much, and it tends to be too heavy in corners. For the Logitech G29 or G920, the default force feedback works fine, but it is quite noisy on these wheels.
While it's been in development, the force feedback system has continually improved until now it has one of the best out there. June Update: I tried altering some internal game files and still couldn't fix the forced Center Spring issue.Best Automobilista 2 Settings for Logitech G29 / G920 Septem| Filed under: LogitechĪutomobilista 2 is best played with a wheel. In the process, I found the game feels better with a lighter wheel and have updated these settings accordingly.įorza Horizon 5 feels fairly similar to its predecessor. I'm sure some of the details of the handling and physics have been updated, but it maintains the same general driving characteristics. The games play great for what they are doing, so there isn't a good reason to change things too much. Unfortunately, though, there are some bugs that directly affect the force feedback. For the Logitech G29 and G920, the game does something strange that forces the Center Spring to be on no matter what you set in the options. In fact, this will continue even after you exit the game, so it might be a bug in the Logitech driver. Reconnecting the wheel will bring it back to normal. I don't know if this affects the console version as I only have the PC version to test with. Those issues aside, the default force feedback settings aren't terrible, but can be improved a lot by adjusting the settings. You need to manually set a better steering angle and lower several of the effects. Even with these changes, the forced Center Spring issue makes the wheel heavier than it should be. Until this is fixed, I'm afraid this is as good as it can get. Jump To: G HUB Settings | Forza Horizon 5 Settings In this guide, I will show you the settings I've used in G HUB, if playing on PC, and in-game to improve the force feedback. I like to use a 540° steering angle for most cars in the game. The default of 900 is playable, but it's nice to make the wheel more sensitive since a lot of races have a lot of tight turns in them. It is possible to use the Steering Sensitivity setting in-game to limit the wheel rotation, but there is no Soft Lock feature, meaning you can keep turning the wheel past the point you are able to in the actual car. Setting the angle in G HUB corrects this problem and is the recommended way to change the steering angle. It's important to note that neither the in-game steering wheel nor tires show the actual steering angle used by the physics engine. Forza Horizon 5 Settings In Settings > Difficulty: SettingĬoming from more simulator-style games, I found it really helped to turn off Traction and Stability control to get the cars to feel more responsive. Be aware, however, that it may not be right for all cars and all types of races, especially Stability Control. Vibration Scale should control the vibration you feel when you lose traction. There is no vibration at all based on the traction, as far as I can tell, and changing this setting does not seem to alter any other force feedback effect.įorce Feedback Scale is actually the Aligning Torque setting, the predominant force you feel in the wheel, not the overall strength of the force feedback.